
Murdock Jern
Caldari Gears of Progress Cosmic Anomalies
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Posted - 2009.11.21 16:58:00 -
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Edited by: Murdock Jern on 21/11/2009 17:04:19 I suppose the main reason for the delay to Incarna is the compleixty in creating content for it. I believe, as I am sure others will too, that it's a completely different experience when you are out of your pod and walking about.
There are also logistical things to consider... say you are strolling about the promenade on you Gallente station, and suddenly one of our corpies in space is under attack. How quickly can you get back to your ship and out in space? How will agents work in stations. I remember playing Earth and Beyond where there were about a dozen people standing around a particular agent getting missions, etc... imaging the L4 agent in Motsu for a moment, and how that would work? And where can you come out of your pod? What about outposts? are you allowed out of them? I suspect it opens up a big can of worms as soon as you start wrestling with the concept.
What about props, equipment, lighting and offices for each station... how will they work, being sensitive not to effect the overall EVE game mechanic? They commented on these other commercial offices to rent at each station. There was also mention about custom made items (similar to second life) to be produced and sold, and a whole skill tree dedicated to this. I suspect its alot of hard work, and CCP wants to be absolultely certain that there is enough content in Incarna to make it worth while for people to come out of the pod. And I mean LOADS of content. Otherwise, whats the point? The player base will be disappointed and the effort associated with it will be wasted.
When I first started playing EVE, it was one of the key things that I was surprised about, that i couldnt actually leave the ship and have a good walk around that "pleasure hub" in the Gallente station. So the feeling is probably the same for many other players when first starting out... My belief is that CCP will use this major enhancement as a way to draw another 100,000 players into the game, and possibly even create people who are "mortals" in the station who can work and provide services to the capsuleers... now that would be interesting wouldnt it?
MJ
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MJ |